Cmp#TeamW-LW%WLORtgDRtgNETPace
14-2.6674
2
110.0
97.7
+12.3
86.4
24-2.6674
2
109.0
98.8
+10.2
77.7
34-2.6674
2
104.6
96.0
+8.6
82.0
44-3.5714
3
111.3
103.6
+7.7
81.0
52-5.2862
5
110.8
106.0
+4.8
80.6
64-2.6674
2
108.3
104.4
+3.9
84.1
74-1.8004
1
101.5
98.0
+3.5
81.6
83-4.4293
4
102.1
101.2
+0.9
80.4
93-3.5003
3
109.5
108.8
+0.7
82.6
103-4.4293
4
106.3
106.4
-0.1
82.3
113-3.5003
3
103.3
104.4
-1.1
82.5
123-4.4293
4
102.9
107.6
-4.7
80.6
134-3.5714
3
103.4
108.3
-4.9
81.4
142-3.4002
3
97.1
103.4
-6.3
83.3
151-7.1251
7
93.5
108.5
-15.0
81.4

Team Stat Guide

The team tables and charts reuse the same efficiency terms across standings, offense, defense, and four-factor views.

ORtg

Offensive rating. Estimated points scored per 100 possessions.

DRtg

Defensive rating. Estimated points allowed per 100 possessions. Lower is better.

NET

Net rating. Offensive rating minus defensive rating.

Pace

Estimated possessions per game. Higher means faster tempo.

TS%

True shooting percentage. Team scoring efficiency including free throws and threes.

eFG%

Effective field goal percentage. Weights made threes more than made twos.

TOV%

Turnover percentage. Turnovers per 100 offensive plays.

ORB%

Offensive rebound percentage. Share of available offensive rebounds secured.

FTr

Free throw rate. Free throw attempts divided by field goal attempts.

Opp eFG% / Opp TOV%

The same factors from the opponent perspective. Lower opponent shooting is good; higher opponent turnovers forced is good.

Shot Edge / TO Edge / Glass Edge / FT Edge

Quick team-level advantages that compare each offense to what that team allows on defense. Positive is better.

League Analytics

Pace & Space Matrix

dot size = |net rating| · dashed = league avg
RUN & GUNHALF-COURT EFFICIENTGRIND IT OUTFAST BUT SLOPPY76.779.482.184.787.444.748.151.554.958.3Pace (possessions/game) →Effective FG% →INDGOLMINDALPHOLVAATLSEALASNYLCHITORPDXWASCON